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That "other" After Hours


look
You are in the local pub. The room is full of smoke, and you can hardly see through all the haze. On the far wall you can barely make out the menu on the wall.

The obvious exits are: north and south.
A list of the top players.
A newspaper.
If he could change, Phaedrus would really be amazed.
Bartender.
The Player Rules.
> read paper
This is the daily obituary page.

Nabisco  (level 4) was killed by A vampire tree,  Nov  5 10:31
Twiddle  (level 1) was killed by A giant frog,  Nov  5 13:33
Grant  (level 1) was killed by An ogre mage,  Nov  5 13:48
Special  (level 1) was killed by An ogre mage,  Nov  6 15:24
Guest  (level 1) was killed by A Tax Collector,  Nov  6 16:19
Venthor  (level 1) was killed by An ogre mage,  Nov  6 16:27
Zelra  (level 1) was killed by Edward Heron,  Nov  6 16:54
Zanshin  (level 1) was killed by An iron-cobra,  Nov  6 19:17
Smirnov  (level 13) was killed by A dwarf,  Nov  6 21:44
Shala  (level 1) was killed by A bully,  Nov  6 22:44
Shala  (level 2) was killed,  Nov  7 01:27
Macon  (level 1) was killed by A gnome,  Nov  7 16:37
Macon  (level 1) was killed by A huge troll,  Nov  7 16:51
Macon  (level 1) was killed by A huge troll,  Nov  7 16:53
Macon  (level 1) was killed by A huge troll,  Nov  7 16:55
Gravel  (level 13) was killed by Does it matter? Silvergade is back.  (feared) (hated),  Nov  7 21:29
Gravel  (level 12) was killed by Does it matter? Silvergade is back.  (feared) (hated),  Nov  7 21:34
> read list
------------------------------------------------------------------------
Number of active players: 962
List of top players as of:  Fri May 15 12:17:06 EDT 1992
    Level 20 with 10 quests solved is Wizard
------------------------------------------------------------------------

Name        Lev  Hours  Name         Lev  Hours  Name        Lev  Hours

Thunderknob 19   336    Slywood      17   280    Infinity    15   307
Lordzimitar 19   286    Casandra     17   266    Stark       15   262
Odysseus    19   276    Prong        17   205    Coreal      15   140
Horace      19   229    Bronze       17   175    Wyse        15   107
Bladehand   19   132    Tralf        17   158    Firemaker   15     6
Darklord    18   280    Pokey        17   153    Wilf        14   221
Artengle    18   249    George       17   150    Silver      14   194
Bardslayer  18   227    Mahatma      17   117    Dominic     14   180
Phenor      18   227    Primeone     17    70    Warlord     14   180
Amythest    18   169    Slice        16   255    Gravel      14   149
Wynn        18   157    Wolfie       16   203    Bladerunner 14   147
Zodiac      18   157    Gor          16   187    Laser       14   117
Rhys        18   149    Rastafan     16   175    Alias       14   115
Blackie     18   106    Duncan       16   152    Dumond      14   109
Xerxes      18    83    Sparhawk     16   149    Menek       14   105
Trollman    17   482    Mandrake     16   107    Mortekai    14   101
Babrius     17   289    Sonja        15   340    Thelon      14   101
> s
room/vill_road2
A fine cobblestone road runs through the middle of the village. The path runs east and west, east heading back towards the center of the village.
To the north is the village Pub.
To the south is the village Post Office.
beggar.
dagger.
A list of the top players.
A newspaper.
> e
room/vill_road3
The fine cobblestone road continues on through the village.
To the north is a small rebuilt shack.
To the south is the Adventurer's Guild.
There are four obvious exits: east, north, south and west
Harry the Social Maggot (annoying).
> e
Harry says in common: Harry says: Hello there!

Harry says: Hi Tiberius, nice to see you !
room/vill_road4
You are at the very center of the village. The sidewalks are bustling with people. There is the smell of battle in the air.
To the south is the Party Room (Thanks to Huma)
To the north is the Village Church.
There are four obvious exits: west, east, south and north
> e
Harry arrives.
room/vill_road5
There are people running everywhere, almost as if it's the end of the world. There are some people with crosses over their shoulders, and crowns of thorns on their heads.
To the north is the village shop.
To the south is the village bank.
There are four obvious exits: east, north, south and west
> Harry arrives.
Harry says in common: Harry says: What are you waiting for?

Harry says in common: Harry says: Pfffffffffft

> e
room/vill_road6
You are near the outskirts of the village. There are less people around than normal. The path to the east leads off into the uncharted forest.
To the north is the village inn.
To the south is the quicktyper warehouse.
There are four obvious exits: east, north, south and west
> s
room/storage
You are in a small and dusty storage room.
There are two obvious exits: north and south
Tiberius's quicktyper.
> n
room/vill_road6
You are near the outskirts of the village. There are less people around than normal. The path to the east leads off into the uncharted forest.
To the north is the village inn.
To the south is the quicktyper warehouse.
There are four obvious exits: east, north, south and west
> e
e
room/vill_road7
You see the beginnings of a cobblestone road heading off towards the village to the west. The forest is much denser here, but there are a couple paths that you can make out.
There are three obvious exits: west, east and south
Large bag.
> players/elric/swamp/enter
You start treading down the path, until you realize that you are about knee deep in gooey muck. There are swamp plants growing all around you.
There are two obvious exits: west and east
> w
s
room/vill_road7
You see the beginnings of a cobblestone road heading off towards the village to the west. The forest is much denser here, but there are a couple paths that you can make out.
There are three obvious exits: west, east and south
Large bag.
> players/morpheus/trail/trail1
A large forest is all about you. Both the trail and the marks are heading further southeast, deeper into the woods.
There are two obvious exits: north and southeast
> look
You are in the local village church.
There is a huge pit in the center, and a door in the west wall. There is a button beside the door.
To the east is a little chapel where people can go and get married.
This church has the service of reviving ghosts. Dead people come to the church and pray.
There is a clock on the wall.
There are four obvious exits: north, south, east and up
The golden idol of 'hsarT'.
Gateway to Novice Land.
A bulletin board.
> exa board
You can set up new notes with the command 'note headline'.
Read a note with 'read num', and remove an old note with 'remove num'.
The bulletine board contains 15 notes:

 1:      General Help(Sagar, Oct 24)
 2:      Newbie, where to kill?(Sagar, Oct 24)
 3:      Let the games begin!!!(Keith, Oct 29)
 4:      Clerics(Random, Oct 30)
 5:      RE: Random(Razer, Oct 30)
 6:      pkilling and all that waffle(Thunderknob, Oct 30)
 7:      Agreed(Random, Oct 31)
 8:      What the F--- ????(Hellrazor, Nov  4)
 9:      Macron says "Hi".(Macron, Nov  5)
10:     Castle Update <-(Slice, Nov  5)
11:     WooHoo(Spartian, Nov  5)
12:     Fed Up(Hellrazor, Nov  5)
13:     heya mac...(Thunderknob, Nov  5)
14:     newbie monsters in Hawkwinds Hideout(Hawkwind, Nov  7)
15:     DEATH SUX: sign here........x(Ranma, Nov  7)
> read 1
The note is titled 'General Help(Sagar, Oct 24)':

Ok here is a small list of things for you returning AHers, and you players that are new to AH. This is a middle of 1992 copy of After Hours, what this means is its DAMN OLD!!!

Ok so anyway here are somethings you need to know:
AutoHp: Whats that? Its not here, heh. Use 'hp 2' to get
    an HP Line every 2 heartbeats, then use 'hp' to turn
    it off. 2 beats is about 1 combat round.
Monster Hurt?: There is no way at this time to determine how
    hurt a monster is. You just have to guess. :)
Finger: We dont have it yet, dont know if we will.
Newbie Land: Its in the Church, see the Town Map below.

Town Map:
           Badlands
           |   |
           1 3 5 7 9
           | | | | |
      <--O-O-O-O-O-O-O-->Swamp and Goldhays
           | | | | |
           2 4 6 8 10
                   |
                  Forest
1 - Smithy: Fixs weapons. Yes weapons break here and armour doesnt ?!?
2 - Morgue: Sell corpes for cash
3 - Pub: Get drunk and heal
4 - Post Office: Mail duh!! -- Up is Bounty Office.
5 - Potion Shop
6 - Guild Hall
7 - Church: Board and Newbie Land in here. Also some other things, but you find em :)
8 - Party Room
9 - Shop
10 - Quick Typers: For setting aliases

--Sagar
> [Phaedrus] : sscanf returns how many %s's or %d's matched in the pattern
read 2
The note is titled 'Newbie, where to kill?(Sagar, Oct 24)':

Ok few places for you newbies to kill at.
Here in Church is first place, its Newbie Land!!

Next is Castle Kickaha: Its W all way out of town. Go West until you can go no more. There it is.

Stables in Goldhays: Go East out of town until you cant go no more.
Cross Bridge, N N W NW NW NW W (or close to that)
Stables I would not recomend if you are under maybe lvl 4.
Somethings in there are easy, but others are sort of hard.

Good luck
--Sagar
tell tawn anytime I think, type 'title <whatever>'
OOps sorry...hehe
> read 3
The note is titled 'Let the games begin!!!(Keith, Oct 29)':


Greetings true believers!
After Hours is back! Hallelujah!!! Nostalgic feelings abound!
I'm sure the everyone will catch news of this because this is such a historic mud in my career. After Hours is without a doubt the finest, easiest to play, friendliest, and best-to-devote-yourself-to mud around! I look forward to regaining everything that I lost here when AH went down, and hopefully adding in a new wrinkle of my own if I can ever wiz here. Hellos to the usuals if you're reading this, you know who you are: TK, Cina, Spetz, Baton, Solo, Silvergade, etc etc. And a hearty thank you to the admin here for bringing After Hours back into existence!!!

Autosaving character...
Keith the complete and utter novice (again).
> [Phaedrus] : since there is only one %s, the function can either return 0 (no matches) or 1 (one match)
read 4
The note is titled 'Clerics(Random, Oct 30)':

Well, this current incarnation of the mud certainly makes clerics the weakest guild. Gone are critical spells that made it playable especially sanctuary and gate, but also create(food,water)flamestrike, spiritual hammer, and vestment, among the losses I do recall.

What are there chances of any of this being restored? Mages survived INTACT. as did (near as I can tell) monks and adventurers. Fighters seem to have lost only the repair skill (granted, a substantial loss)

Random, the Complete and Utter Novice <<UnPatched>> Cleric

(only worried because of the large number of patched PKers. otherwise who cares)
> read 5
The note is titled 'RE: Random(Razer, Oct 30)':

You're right, the clerics are the weakest...ok so maybe the adventurers are but no one plays as an adventurer.

I've heard that after all of the serious problems are taken care of, the mud will start transforming into the AH we all remember...clerics included.

However, there was an excellent mage soul online just before AH was removed.
No body saw it but wizards, but it was very good (despite the fact that the one who coded it was also the one who deleted it :-) .)

Just be patient and don't pester the wizards too much. They love this place just as much as we do.

- Razer
(the artist formerly known as Kower)
> read 6
The note is titled 'pkilling and all that waffle(Thunderknob, Oct 30)':

well Spetz is kindly leaving all blood and guts to Silvergade and lil` ol` me.
Though I think Silvergade can handle it by himself...(Im not as young, spritely - or able to handl;e the lag - as I used to be.)

As for randoms note about clerics....they may be weaker than they were, but they are still damned useful.
In the later days before this place went down, clerics may have been better, but mages certainly got the shit piled on - we became little mpore than dottering old geriatrics...only just able to take out mid lvl monsters when fully maxxed/equipped.

I dont like the idea of the guilds going back to that lvl ..... all i suggest is to _even_ things out a little...give the clerics and adventurers a break but leave the rest as is 9generally)

as for the AH we all know and lkove.....this is it....not when it got messed up.


enough of my dribble...Im supposed to be at work.

Later

TK  (the old)
> read 7
The note is titled 'Agreed(Random, Oct 31)':

Yes, Clerics are still useful, agreed. Even in their present state. But They are also more vulnerable to PK attacks, far more so than in the past. I'm just lookign for a level playing field, honest.

To Kower -- Again, agreed. I am thrilled for the mere fact that this mud is even UP in the first place! Guild balance is something I do not want to complain about, I know there are bigger fish to fry. All I want (or any old cleric, for that matter) is a fighting chance. Mages always were and are the best PK class as attackers, no complaints here, but our defense was and should always be sanctuary. The other powers are not as critical to have NOW but sanctuary is because we are in FULL PK MODE now. Give us a fighting chance, is all I or any cleric with a desire to advance beyond level 5 wants. Amen. :)

Random, who came to love this mud first, and above all others, long ago.
> read 8
The note is titled 'What the F--- ????(Hellrazor, Nov  4)':

I have been hosed several times today by monsters resetting while in battle. I reached class 14, got inspect, and found out why I was having such difficulty killing high level monsters. I was fighting a High Mentalist, had him knocking on deaths door, and had to go to the bar. When I came back, he had reset to mite difficult. I can understand regenerating at the same rate players do, but this is ridiculous. But, taking it in stride, I decided to use potions to go after the next one. I had him down to trivial, and suddenly, right in the middle of battle, he reset to mite difficult, so I just burned 3k of potions for nothing!! No wizards appeared on, and this had been apparently happening to me over the last couple of days, or I would have thought for sure that some wizard was fucking with me. Is this the new policy to make our lives more difficult?   If its not, this bug desperately needs to be fixed. Well, I've blown off enough steam now, but I would like to here back whats going on.
> read 9
The note is titled 'Macron says "Hi".(Macron, Nov  5)':

Shut up and die, mortal worms.

Did you miss me?

Love and Kisses,
                Macron the Malevolent
> read 10
The note is titled 'Castle Update <-(Slice, Nov  5)':

My castle is under heavy construction.

I've recently hired extra construction workers to speed the job up.
But they tell me it'll still be a couple of weeks before anything starts looking good. Then I have to debug it, and get it approved.

That is all for now. You may resume killing each other.

Your pal and mine,
Slice
> read 11
The note is titled 'WooHoo(Spartian, Nov  5)':

Macrons' back!!!
let's throw a party!
*grin*
> read 12
The note is titled 'Fed Up(Hellrazor, Nov  5)':

Once again, I return to this problem. I was fighting elf GM, had him down to worthy opponent at a cost of about 10k in potions, when he reset back to very powerful. I have no idea whether someone is fucking with me, or this is the way the game works, but I would like someone to answer up. None of the wizards seem to possess even the basic courtesy to tell me what or why this is gooing on, or even if it should be. Lets not go back to the bad old days where the mud was run in a vindictive manner by a few[Cizards who              y a few insecure wizards who deleted everyone who dared question them. All I want is some info. If someone is fucking with me, have the balls to say who you are instead of hiding. I have no idea why you are doing it because I am not who you think I am. If not, we could have an official explanation before more people get pissed off.
> read 13
The note is titled 'heya mac...(Thunderknob, Nov  5)':

heya macaroni   :)

long time no see.....

just posting to say that us "mortal worms" are still as loud and obnoxious as ever....


luv

TK
> read 14
The note is titled 'newbie monsters in Hawkwinds Hideout(Hawkwind, Nov> 7)':

Hello
There are now some low level monsters in my hideout.
They wonder around my castle... so watch out for the harder agressive monsters in there. They also have a quicker reset time so they will most likly always be good supply of them.

latz
Hawk
> read 15
[Phaedrus] : if path contains "(any sstring)*", then wildcard is set to "(any sstring)"
The note is titled 'DEATH SUX: sign here........x(Ranma, Nov  7)':

Hi! if u are reading this u are either dead or bored. if u fit in the first category find someone to mail me (ranma) and maybe we can work something out.
if u fit the sceond category, then i suggest u avoid the first category as much as possible. :)

ok now if u are dead find someone to mail me, or have guest do it. or get someone to do a tell. if u ask nicely i will res u for free. all i ask is that u dont be a $%@! to others and me :) when i get the chance i will come and res u, either go to town, or just log on at some pre arranged time, dont be late :). i usually play at nite arround 9 usa pacciffic time. u get to figure out when that is for u. heh.
hope i dont here from u :)
cya round :)
> read 16
Not that many messages on the board.
[Phaedrus] : it shaves the * off the end and copies that into wildcard, and returns 1, *if* there was an astric in path
s
room/adv_guild2
This is the lobby outside all of the adventurers guilds.
To the south is the Mages guild. To the north is the Monks guild.
To the east is the Fighters guild. To the west is the Clerics guild.
Down is the Adventurers guild.
There are six obvious exits:
down, west, east, north, south and up.

> room/adv_guild3
You are in a small building. A plaque on the wall reads We can make an adventurer out of anyone. There are a set of stairs leading down to the Guildhouses. To the south is a shimmering blue field.
There are two obvious exits: down and north
> room/adv_inner
This is the inner room of adventures guild. Only wizards can access do not bring anyone who is not a wizard in here. The banish room is to the east. The wizard project listings are to the south. Macron's bulletin board room is to the west.
There are four obvious exits: north, south, east and west
Tornado .
A bulletin board.
> exa board
This is a bulletin board.
Usage : note <headline>, read/remove <message number>
        store <message number> <file name>
The bulletin board contains 4 notes :

1:      Guilds/Exp(Phaedrus, Oct 24, 120)
2:      Monsters Descs telling health(Phaedrus, Oct 24, 120)
3:      no damage shadow(Phaedrus, Oct 27, 120)
4:      REPAIR Skill...(Slice, Oct 31, 21)
> read 1
The note is titled 'Guilds/Exp(Phaedrus, Oct 24, 120)':


Currently.. Your exp score does not have exp subtracted it from when you advanc level.
It compensates for this by subtracting the cost of your current level from it logicaly when you go to buy something with it.
This is belive is ment to simulate AD&D, where level is a function of your exp. Raising other stats takes exp from you.
This is very confusing to people.
Seemingly it should be normalized to one of two methods...
Your exp score is spendable exp, and everything, including levels cost from it.
You have a second score called spendable exp, and regular exp becomes mearly something of a characters functional/statwise net worth.
Also, as level is currently something of a networth in that it mearly limits other stats and doubles as a second Dex score, a few things could be combined, maybe class level gotton rid of.
ph

> [Tornado] : why cant you do it without the * ?
read 2
The note is titled 'Monsters Descs telling health(Phaedrus, Oct 24, 120)':


Clerics Upgrades
Mages Upgrades
Language additions, fuzzy common and better "you dont undstand" noise.
Room.c adding exits to short (i have a recent coyp of room.c).
Fighter upgrades.
Core array object.
Custom hit messages for swords/damage array in living.c
Logon gold bug (didnt check for it.. do we have it?)
Logon wiz channel bug
Helps for class spells
Stupid initize object by array kludge that Bleys rewrote lib for w/help
General living commands moved to living.c/master_soul.c;
soul.c removed; hooks put in player.c and monster.c (yes this was done).
proposed oracle.


off the top of my head (ie didnt look in other notebook)
this is what is missing. comments, please.
ph

> read 3
The note is titled 'no damage shadow(Phaedrus, Oct 27, 120)':

It seems this is still in.
It causes a nice old bug with the wedding ring. Free hp/sp.

> [Phaedrus] : it needs to know if the astric was there, for some rason
read 4
The note is titled 'REPAIR Skill...(Slice, Oct 31, 21)':

add_action("cmd_repair", "repair"); /* Clevel: 6, SP: V */

int cmd_repair(string str) {
   object weapon;
   int cost, wc, max_wc, fail, skp, rand;
   if (clevel > 6) return 0;
   if (!str) {
      notify_fail("Syntax: repair <a> || repair cost <a>\n");
      return 0;
   }
   if (attacker) {
      notify_fail("You can't do that. Your in combat!!\n");
      return 0;
   }
   if (sscanf(str, "cost %s", str)) cost = 1;
   weapon = present(str, this_player());
   if (!weapon) {
      notify_fail("You don't have a " + str + ".\n");
      return 0;
   }
   wc = (int)weapon->weapon_class();
   max_wc = (int)weapon->query_max_class_of_weapon();
   if (!wc) {
      notify_fail("Sorry, but that is not a weapon.\n");
      return 0;
   }
   if (wc == max_wc) {
      notify_fail("Sorry, but that weapon isn't damaged.\n");
      return 0;
   }
   fail = (2 * max_wc - clevel - wc) * 10;
   if (fail < 0) fail = 0;
   if (fail > 100) fail = 99;
   skp = max_wc * (max_wc - wc) * 2;
   if (clevel > max_wc) skp -= 4 * (clevel - max_wc) * (clevel - max_wc);
   else skp += 4 * (max_wc - clevel) * (max_wc - clevel);
   if (skp < 20) skp = 20;
   if (!cost && skp > sp) {
      notify_fail("Sorry, but your too low on skill points.\n");
      return 0;
   }
   if (cost) {
      write("There is a " + fail + "% chance of failing on this repair.\n");
      if (max_wc > clevel)
         write("If you fail, you will permanently damage this weapon.\n");
      write("It will cost " + skp + " skill points to repair this weapon.\n");
      return 1;
   }
   this_player()->restore_spell_points(-skp);
   rand = random(101);
   if (rand == 100) {
      write("CRACK!!! You sure blew it that time.\n");
      destruct(weapon);
      return 1;
   }
   else if (rand < fail) {
      if (max_wc > clevel) {
         int val;
         write("ACK!! You've done it this time.\n");
         write("Its damaged for sure now!!!\n");
         say(name + " damages " + poss + " " +
          (string)weapon->short() + ".\n");
         val = (int)weapon->query_value();
         weapon->set_class(0);
         weapon->set_class(wc);
         weapon->set_value(0);
         weapon->set_value(val);
         return 1;
      }
      else {
         write("You failed to fix it. Try again some other time.\n");
         say(name + " fails to repair " + poss + " " +
             (string)weapon->short() + ".\n");
         return 1;
      }
   }
   weapon->set_class(max_wc);
   weapon->set_value((int)weapon->query_max_value());
   write("You repair the weapon.\n");
   say(name + " repairs " + poss + " " + (string)weapon->short() + ".\n");
   return 1;
}


case "repair":
         write("Repair : \n");
         write("  Class Level  : 6          Skill point cost : Varied\n");
         write("  Repair lets you repair damaged weapons.  The Skill point cost\n");
         write("  varies according to the ammount of damage to the weapon and\n");
         write("  how good the weapon started out to be.\n");
         write("  NOTE: It is possible to repair a weapon beyond your ability,\n");
         write("  but there is a chance of permanently damaging the weapon (NO\n");
         write("  chance of future repair of that damage.\n");
         write("  SYNTAX: repair cost <weapon> to find out the sp cost and\n");
         write("                               chance to damage the weapon.\n");
         write("          repair <weapon> to repair it.\n\n");
         break;


Players want it..there it is.

Slice

> read 5
Not that many messages.
> look
Macron had to leave his board in here because of some annoying checks in restore_object and save_object. West is his workroom and east is adv_inner.
Thus is life.
There are two obvious exits: east and west
Macron's bulletin board (1 messages).
> [Tornado] : hmm, wierd
exa board
This is Macron's bulletin board.
Only Macron can remove a note from it.
Usage : note <headline>,
        read read <message number>
        store <message number> <file name>
The bulletin board contains 1 note :

1:      Welcome back...(Macron, Nov  5, 10000)
> read 1

...to hell.  We hope your stay will be unpleasant.

> exa board
This is a bulletin board.
Usage : note <headline>, read/remove <message number>
        store <message number> <file name>
The bulletin board contains 3 notes :

1:      Elf City(Tarrow, Oct 27, 21)
2:      Slice's Castle(Slice, Oct 27, 21)
3:      Martryer Castle(Martryer, Oct 29, 21)
> look
This is the room where all wizards maintain notes about what their current projects are. Please keep your listing up to date!
There is one obvious exit: north
A bulletin board.
> read 1
The note is titled 'Elf City(Tarrow, Oct 27, 21)':

I'm doing a pretty unadventurous Elf City.
A tower of high sorcery for parties to hack through, a palace for a possible quest start and a garden full of monsters for about 5/5s and others bored with newbie lands.

A little marketplace in the centre etc.  Something to keep the new intake happy without arenas....

> read 2
The note is titled 'Slice's Castle(Slice, Oct 27, 21)':


I'm currently working on a 6 level castle which will be located in the same spot as I had my castle before. But it will be an entirly different castle than before.

Highlights in my castle include:

2 vaults rooms, which a player can store up to 3 items.
If any of the 3 items are from my castle, those items will survive a shutdown or crash.

A 5 level moving platform (elevator) heh (no killing inside!)

A switch_room where 16 different codes make something happen elsewhere in my castle.  ($ levers depending on position)

And a player controled pub. The player sets the prices and gets some of the profits.

No pitbulls or voting booth this time around ..heh. But I'm sure I'll come up with something even better this time.

Also would like a medium level quest in my castle.

Well I've got work to do...later.

> read 3
The note is titled 'Martryer Castle(Martryer, Oct 29, 21)':

Boring upper level castle....
two levels (normal level and dungeon) probablCy will have pub and store levels 16-20 most likely 16-20th level parties. high level quest will be built-in.

Features (bugs? :) )
  1) Two entrances to the dungeon, both hidden.
  2) Monster/Seer that can answer questions when asked about different topic
  3) a few "fun" items that make a fighter/monk with multple hits either tired or revived.
  4) A thief's glove that will allow a monster to steal from a player when they enter a room.      (no sould, wedding ring, autoload, no_drop, etc) the glove will have significant
      restrictions and will only have one charge for players.
  5) plenty of other things but nothing available without beating a ROUGH monster.

Later

> read rules
1.    If there are any problems check "help wizards" to find out who to mail.  If all else fails
      mail Elric and Morpheus.
2.    Player Killing IS allowed. For more info type 'help kill'.
3.    Players with less than 1000 experience get purged every day, as are players who have not
      logged on for over a month. Be warned that if you're player is purged you will not be
      compensated.
4.    CHEATING RESULTS IN ERASURE. THIS INCLUDES WIZARDS. Taking advantage of a bug IS
      considered cheating. If you find a bug, either use the bug command or mail Elric and
      Morpheus.
5.    Do not tell, hint or clue others on how you solved a quest. Teaming up on a quest is ok,
      as long as no one in the group has completed the quest before.
6.    Wizards will NOT reimburse you for things lost in a crash.
7.    This is an extension of life with gamelike qualities.
      Be aware that it is treated as a game.
8.    Watch your mouth. Do not use profanity when arguing. Do not use profanity in the room if
      someone asks you to stop. Do not insult other players. Do not threaten other players. If
      you are going to get revenge on someone, the get revenge and don't talk about it first. If
      someone is insulting, threatening, or aiming profanity at you, ask them to stop and mail
      gods if it continues.
> who
-----------------------------------------------------------------------------
After Hours LPMud :: 3 active players :: 3 players shown
-----------------------------------------------------------------------------
If he could change, Phaedrus would really be amazed                 (Arch)
Tornado                                                             (God)
Tiberius the newbie wizard                                          (Arch)
-----------------------------------------------------------------------------
> score
Tiberius the newbie wizard
------------------------------------------------------------------
Level      : 10000               Class      : Level 20 cleric
Hit Points : 499 of (20100)      Skill Pts  : 469 of (20110)
Experience : 73                  Next Level : 9999999
Race       : Elf                 Alignment  : neutral
Gold Coins : 0                   Language   : Common
------------------------------------------------------------------
Str   : 4       Int   : 20      Dex   : 17       Con   : 10
Fight : 2       Magic : 27      Aware : 14       Res   : 20
Turn  : 1
------------------------------------------------------------------
Fluency    : Common Elvish Dwarvish Ogreish Halfling Human
Intoxicated: Sober               Stuffed    : Really Full
Soaked     : Satisfied
Age        : 3 hours 33 minutes 36 seconds.
> [Tornado] : what is the == 1 used for?
i
Lars marker object.
Dagger (wielded).
A spiked leather jacket (worn).
Gold Coins         : 0
Currently Carrying : 18 pounds.
Carry Capacity     : 100000 pounds.



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