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Well, being December, I think its a must for us to look back at what has happened this year. So without further ado: 1. New Combat Implemented Probably the biggest change of the year is that Huma gutted the old system and put in a big old wicker basket of new variables that will keep, in time, really make a difference. A lot of things, players haven't been able to see, but here's a short list:
Well, like I said, these changes are mostly invisible to players, but then again, I saw a 9/10 fighter with only 10 hours of playing. That would have taken probably two to four days under the old system. 2. Statistics System Changed Sorry I misled everyone with my last article. Under the old system, player A would start at say 30 strength and could advance to a maximum of 130. Under the new system, player A starts at say 100 and can advance to 300. So what does the percentage points mean? That simply means the amount of points you have increased from your starting score. For every point you advance, you will get half a percentage point, and when you have raised all 200 points, you have raised 100 percent. So how did players benefit from this? For one, there starting stat increased, which meant they would hit monsters MORE. Secondly, the increase in the ceiling resulted in a DROP in the price of experience! Therefore, where 100 dexterity used to cost near 10,000 experient points per point, the comparable price would be 4,000 experience points! Way to go Gods! 3. Levels and Class Level Ceiling Raised Obviously, you heard. Levels and Class Levels are no longer limited to twenty. The Gods spoke to me and said, class levels are unlimited ("Hello, Farz, you level 99 million elf mage") and one can train to Class Level 30. However, because of the maximum integer size of the mud, noone can reach above level 330. Still, this should cost some 1 billion experience or other number heheh. Of course these new Class Levels demand... 4. New Skills Added Now, I don't know exactly what the new skills will be, but you have seen the floating Disk, fire Elemental, and Darkness for mages. I don't think Monks will get any new ones, although all the fighting classes now get 5/2 and 3/1 at Class Levels 25 and 30. I hear clerics and fighters are definitely being worked on, as should the other classes by the time of this newsletter. 5. Healing Changed Unfortunately, people no longer heal in combat, as it was under the old system. I don't know the rationale for this either way, except to say, logically, Marley and Cas pointed out that the body is NOT resting during any combat, and so it makes sense for healing to stop. Not so? Go find a big black guy named Bubba and tell him he should be a shrimp chef. Who's laughing now? 6. Experience Restored Well I think the biggest and perhaps best change which comes just in time for Christmas is that Huma restored the experience rates to pre-change levels. My own personal standard is 1500/800/400 for Sly/Forest/Wood Elves. During the (what I will call "Dark Age"), this number dropped to 800/400/200, maybe even lower -- I don't remember exactly. What does this mean? The mud is now better than ever to play on and advance. Still, don't expect a lot of people to run around being 30/30. The costs of level and classes above 20 are still expensive...2-3 million experience points per Level and 200,000+ experience points per class level! I expect that the average level of "veteran" players will end up around 22/30 or 23/30 or so. |