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This log was made by Prometheus.



Journey to Dragon Island


[Prometheus] <R.I.P>..... where am i going?.
[Prometheus] <R.I.P>..... From the raft.
> who
[Duriel] **** all north.
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After Hours LPMud :: 6 active players :: 2 visible wizards :: 8 total.
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<D.O.A.> Duriel
Hawkwind has cursed you all.                                         (Elder)
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<D.O.A.> Prometheus
Zappo says, "37 goals, 16 matches played, 48 to go."                 <God>
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> north
You are at a crossing point of two different paths.  There is an east-west trail, and a north-south trail, none of which look as if they have been used in the last few years.
There are four obvious exits: north, south, west, and east.
> north
There is a dragon resting here.  It seems quite unconcerned with life's problems.  It blows little whisps of steam as it snoozes.  There's a sign off to the side.
There are two obvious exits: west, and south.
A dragon.
> north
You cannot move in that direction.
[Prometheus] <R.I.P>..... Yes.
> [Duriel] **** then wake dragon again.
wake dragon
[Duriel] **** then all north.
The dragon yawns and stretches.
The dragon says: Ok, ok. One teleport coming right up.
You are blinded by a flash, and then you see a new place.
A dark room.
> north
This is a trail through a dense forest.  The humidity and sounds of the forest make you sweat and swear profusely.  There seems to be a cave to the south.  A decaying sign sits here.
There are two obvious exits: north, and south.
> north
A voice from nowhere speaks in your head:
  Great danger lies to the north--- Beware of the land and all who live there!
The trail runs north and south.  The lush green forest surrounds you.
There are two obvious exits: north, and south.
> north
[Duriel] **** then enter tower.
The sun peers though the leaves and shines on your face.  The buzzing of insects is constant but none are to be seen.
There are two obvious exits: north, and south.
> north
The trail runs north and south through the forest.  The singing of birds fills the air with noise while the sun casts crazy shadows.  A small shack can be seen to the east.
There are three obvious exits: north, south, and east.
> north
This is the base of a massive tower.  Looking up, you think you see something moving on the roof but you're not sure.
There are three obvious exits: south, west, and east.
Lord (4th Ranked) Duriel.
> north
You cannot move in that direction.
> Duriel bows deeply.
Duriel leaves into the tower.
enter tower
You have entered a massive tower.  An archway leads to the north while stairs go down to the west and go up to the east.
There are four obvious exits: north, east, west, and out.
Lord (4th Ranked) Duriel.
A kensai journeyman.
> Duriel leaves east.
> east
These twisting stairs go around the center of the tower.  A breeze comes from the west.
There are two obvious exits: west, and northeast.
Lord (4th Ranked) Duriel.
> Duriel leaves northeast.
northeast
The stairs go up to the north and down to the southwest.  Faint sounds reach your ear from above.
There are two obvious exits: north, and southwest.
Lord (4th Ranked) Duriel.
> north
This is a small platform.  There are sounds of talking to the west.  The stairs go up to the north and down to the south.
There are three obvious exits: north, south, and west.
Lord (4th Ranked) Duriel.
> Duriel goes hmm, thoughtfully.
Duriel leaves west.
west
These are the barrack commons, where the students can hang out and kill time.. along with whatever else comes to mind.  There are rooms to the west, north, south, and a ladder leading up and down.
There are six obvious exits: north, south, west, east, up, and down.
Lord (4th Ranked) Duriel.
> Duriel leaves up.
up
Duriel arrives.
This room is decorated with pentagrams, runes, sigils, and other mage type stuff.  Smells of strange herbs and incense fill this room.
There is one obvious exit: down.
Novice mage.
Novice mage.
Novice mage.
> d
HP: 198 (202)  SP: 361 (361) EXP: 3270091
Mage hit you.
Mage missed you.
You are now being hunted by Mage and Mage.
These are the barrack commons, where the students can hang out and kill time.. along with whatever else comes to mind.  There are rooms to the west, north, south, and a ladder leading up and down
There are six obvious exits: north, south, west, east, up, and down.
Lord (4th Ranked) Duriel.
> Duriel goes "DOH!".
Duriel leaves west.
Duriel arrives.
Duriel leaves east.
east
This is a small platform.  There are sounds of talking to the west.  The stairs go up to the north and down to the south.
There are three obvious exits: north, south, and west.
Lord (4th Ranked) Duriel.
Duriel leaves north.
north
These stairs go up to the northwest and down to the south.
There are two obvious exits: south, and northwest.
Lord (4th Ranked) Duriel.
> Duriel leaves northwest.
northwest
These stairs are well... stairs!
There are two obvious exits: west, and southeast.
Lord (4th Ranked) Duriel.
> Duriel leaves west.
west
There is a small window in the wall.  Looking outside, you see the clear blue sky with dragon shaped things flying about.
There are two obvious exits: west, and east.
Lord (4th Ranked) Duriel.
> Duriel leaves west.
Autosaving character...
west
There is a platform to the east while the stairs look endless to the southwest.
There are two obvious exits: east, and southwest.
Lord (4th Ranked) Duriel.
> Duriel leaves southwest.
southwest
More stairs go around and around and around and around...
There are two obvious exits: south, and northeast.
Lord (4th Ranked) Duriel.
> Duriel leaves south.
south
There is a room to the east with music coming out of it while stairs continue to the north and south.
There are three obvious exits: north, south, and east.
Lord (4th Ranked) Duriel.
> Duriel leaves south.
south
The stair continue to wind around.  A platform is seen to the north. There are two obvious exits: north, and southeast.
Lord (4th Ranked) Duriel.
southeast
More stairs(what a suprise).  A platform is seen up, to the east.
There are two obvious exits: east, and northwest.
Lord (4th Ranked) Duriel.
> Duriel leaves east.
east
There is a platform here.  A trapdoor leads up.
There are two obvious exits: west, and up.
Lord (4th Ranked) Duriel.
> [Duriel] **** then u.
up
Duriel leaves up.
d
This is the roof of the tower.  You can see the terrain for miles around. Unfortunately, you don't have anything to make a map on, so you just enjoy the view.  And a dragon is resting here too.
There is one obvious exit: down.
Lord (4th Ranked) Duriel.
A ki lung dragon.
> There is a platform here.  A trapdoor leads up.
There are two obvious exits: west, and up.
> Duriel arrives.
[Duriel] **** want help?.
[Duriel] **** i onley got 2 potions though.
[Prometheus] <R.I.P>..... i'll get it later.



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